AI Insights · Timothy · July 2022
Top 5 Cannabis Games on Android in Latin America Q2 2022
Discover the performance trends of the top 5 cannabis games on Android in Latin America during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw varied performance for the top 5 cannabis games on the Android platform in Latin America. Below, we delve into the weekly downloads, revenue, and active users for each of these popular games. All data comes from Sensor Tower, where more insights are available.
Weed Factory Idle
Weed Factory Idle experienced fluctuations in its weekly downloads, peaking at approximately 20.3K in mid-April and seeing a low of around 565 in late June. Revenue mirrored this volatility, with a peak of $63 at the end of March and a dip to $4 in mid-June. Active users also showed a downward trend from the beginning of the quarter, starting at 28.9K and ending at 14.8K in late June.
Hempire - Plant Growing Game
Hempire - Plant Growing Game saw a peak in weekly revenue at around $907 in mid-April, before stabilizing between $500-$800 for the rest of the quarter. Downloads were highest at the start of Q2, with approximately 19.4K, and dropped to around 552 by the end of June. Active users followed a similar pattern, decreasing from 42.2K to 19.2K over the quarter.
Weed Firm: RePlanted
Weed Firm: RePlanted maintained a steady weekly revenue, hovering around $40-$50, with a slight peak of $51 in early May. Downloads were fairly stable, with slight peaks and troughs, reaching a high of 1K in late April and dropping to around 363 by the end of June. Active users saw a gradual decline from 1.8K at the start of the quarter to 905 by the end of June.
Wiz Khalifa's Weed Farm
Wiz Khalifa's Weed Farm's weekly revenue fluctuated, peaking at $81 in late May and dropping to as low as $8 in mid-May. Downloads were highly inconsistent, with a significant peak at 801 in mid-April and dropping to just 4 by the end of June. Active users also saw a peak in mid-April at 1.2K, decreasing to 422 by the end of June.
Weed Firm 2: Bud Farm Tycoon
Weed Firm 2: Bud Farm Tycoon saw its highest weekly revenue at $141 in late May, with consistent figures around $80-$130 for the rest of the quarter. Download numbers were minimal throughout the quarter, with no significant peaks. Active users showed a steady decline from 455 at the start of Q2 to 173 by the end of June.
These trends highlight the varying engagement and revenue patterns for cannabis games on the Android platform in Latin America. For more detailed insights, visit Sensor Tower.